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gloomhaven augment abilities quest

So its possible to have 2 augmented abilities on the same card (just one top and one bottom). At the end of its next turn, the MUDDLE token is removed. 44–45 for details) have the symbol of that character class (m). Monster attacks function exactly like character attacks, and are modified by the attacker’s attack bonuses, then attack modifier cards, then the defense bonuses of their target. When a new character is created, the player should start a new entry in the character’s corresponding character sheet notepad. Characters can still become exhausted as normal if they are unable to rest or play cards, except that their figure remains on the map and can still be targeted by monster attacks. Some cards, however, cannot be recovered or refreshed once lost. It is possible to deplete the random side scenario deck. If a monster has multiple attacks, it will choose the focus of its other attacks following normal focus rules, excluding figures it is already attacking. The issue with the above statement is you have to set up the augment on a turn prior. A shuffle symbol (j). As the characters grow in power, the town of Gloomhaven grows in prosperity. If there are no conditions specified or positions marked, the card may remain in the player’s active area for the rest of the scenario and can be removed from play at any time by placing it in the lost pile. Instead of playing through a scenario from the Scenario Book, players always have the option to play through a random dungeon instead. 41–42 for details). All text is taken directly from the official rule book and any mistakes are my own. A player has two options when resting: a short rest or a long rest. This symbol applies to the card no matter how the card was lost or consumed. An initiative number (b). Players also recover all lost and discarded ability cards, refresh all spent and exhausted item cards, and return their hit point dials to their maximum hit point value so that they can start fresh in a future scenario. For instance: Augment: +2 damage on melee attacks -- Happens on all future melee ranged attacks while the augment remains out Regular Attack: 1 damage -- Happens only the turn the augment comes out. At certain points in the book, players will be directed to stop reading until certain conditions are met. Can any more experienced players comment on how much it would affect balance? No idea how it would play out in a game, but since there is a specific (loss) card for this, I would presume it's pretty OP if you can do it without having to lose a card for it. If it could melee attack three or more targets, it would move 3 hexes (d) to be adjacent to all three characters. In the process players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. In both cases, the rest action can -only be taken if a player has two or more cards in his or her discard pile, and a rest action always results in losing one of the discarded cards. If one rolling modifier card was drawn, its effect is added to the other card played (b). It's either one or the other, unless you've played a certain higher level card which allows you to keep 2 active at the same time. Item cards are not class-specific, so any character can use any item. Lastly, bosses are immune to certain negative conditions. They modify attacks based that meet the criteria on the card. This allows players to follow a story thread as they make decisions and explore a path of their own choosing. If players successfully complete the scenario, they receive checkmarks for their characters’ completed battle goal cards at this time. If a BLESS or CURSE card is drawn, it should be removed from the player’s deck instead of being placed into the discard. When you play an augment card (which is The Mind Weakness most of the time lol), the augment activates BEFORE the …

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