This build will come in handy to provide boons to your entire squad through and extend boons on your squad with . Maybe it never made it off the ground floor. An ice field that can be blasted to apply frost aura, which grants regen when traited with, A large-area regen that also clears condis and another water field that can be blasted. Preferred Healer in Raids. (6): +125 Ferocity, +5% damage while your health is above 90%. permanent Might, Fury, Regeneration, Protection and Vigor.You can combo field fire and blast for Might to great uptime. Arcane Shield (5s): Block attacks. With so much at your disposal, it can be tricky to know what to use and how to be most effective. All in all, when considering the above, it's easy to see why most groups default to the Druid as their main healer. Kiting was not a problem for me whatsoever, in fact I quite liked running around in pvp avoiding dps healing myself and the team, just wondering - as I am totally unfamiliar with this game - which of these professions comes closest to what I have described? Shocking Aura (5s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker). The build is powerfull AS A HEALER indeed, but with the arrival of PoF I started to use this same build Marshal stats to add a damage capability the reduction in healing is minor , the sustain of the build will shift from stats to your own heals and the healthpool will drop considerably. This page was last edited on 20 May 2017, at 22:26. Cant solo heal, and is a total waste of a party slot if you also have to bring a druid. You’re also missing out on blast finishers that can be used to chain together huge burst-heal combos. @Macello.9276 said: Despite being mainly taken for buffs, and are able to cover 10 allies (ie the whole group), taking 2 is typical because of split phases, and the healing skills having a 5 target cap. Currently I'm having a blast soloing on my thief tanking with 2 daggers or range with 2 pistols. i run druid and chrono exclusively in raids. If your group is not taking much damage, using all your utility shouts, aura skills and heal skill on cooldown should be enough to sustain everyone. Chrono generates Alacrity and Quickness, has very strong CC potential, and can proc Aegis in negate some bigger damage attacks from some bosses (used to be even stronger with group distortion). chronomancer Tempest Auramancer provides a versatile raid healing build based around healing and providing boons via auras as well as weapon skills while still dealing average damage. Tempest healing feels more like a traditional healer when compared to druid, which appeals to a lot of people. (Blasting the ice field twice is not advisable since re-applying frost aura overwrites duration rather than extending, but it can still be effective for extra healing in a pinch.). Well, there are many choices in terms of group healing, and I think it's much easier to see which would be more preferred in different situations by breaking down each build's unique abilities. cuz i find dps boring too. For example, the water field left by Healing Rain lasts long enough to attune to earth and blast it with Eruption. © 2020 ArenaNet, LLC. Excellent sustained and burst healing as well as condition cleanse and AoE revive options make this one of the best healing options available for weaker groups, however almost non-existent damage/breakbar capabilities and a complete lack of offensive support makes this build a rare sight on many encounters. ( Log Out / How rude! Welcome to the Builds Archive. These builds share the widest ratings and can lead to wildly differing levels of success. While this version of Tempest has decent burst heals and an amazing might stack and fury application, it just pales in comparison to the current meta classes. No one likes ads, we know that, but this website is made possible by displaying ads. The -40% protection makes a big difference for tanks with low toughness and/or defense utilities. any ideas? If you want a healer that can dish out some decent damage, the condi and zerk druids are far better choices. The sustain is real with tempest, too. -Glenn Gynnafante. Static Field and Unsteady Ground provide decent punch but can be difficult to land, as they require the target to move into the ability to trigger it. Tanks that heal/buff that people would prefer too are also welcomed. In PvE druid is the only meta choice, despite other healers having better healing output, due to its unparalleled offensive support. This build is only effective if you roam world bosses for fun times. 5. Also used as a Kiter for certain Raid Bosses in PvE. Tempest is so strong for provides. The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment. All rights reserved. the choices aren't limited, but specific groups will narrow the search to only one profession as you see. It enables to keep the long rang if necessary. Heal Tempest offers constant heals and burst heals while also giving providing a variety of boons. Rebound is amazing for providing heavy heals or preventing wipes. Arguably your strongest healing skill. You cannot really beat a Druid as healing is their domain. You pump out Soothing Mist to allies, you can overload for a big area heal, and every weapon skill can provide healing. A blast finisher with 2 charges that combo nicely with fields from weapon skills. Overview This build for main healer it give auras for resistance mobs and boss mechanics. And because most skills have a 5 ally cap, you usually have to double up alacrity and quickness. The raid hp above 90% all time, faster and easy to use. ( Log Out / This build can massive clean conditions , and more might = happiness for everyone. Prevents a killing blow and heals instead or applies an aura based on your attunement. Really good groups don't even need the healing, and just take the Druid for the reliable might stacking. Tempest Auramancer provides a versatile raid healing build based around healing and providing boons via auras as well as weapon skills while still dealing average damage. Firebrand (Guardian ESpec) - Many sources of Healing and good sustained healing, access to Quickness, current king of Defensive Buffs and Boons. Gain Condition Damage equal to 3% of your Precision, Gain Expertise equal to 3% of your Precision, https://metabattle.com/wiki/index.php?title=Build:Tempest_-_Auramancer_Raid_Healer&oldid=70104, All other armor, weapons, and trinkets are. Clear even more condis when the. Axias I'm a Procurement Specialist." All other trademarks are the property of their respective owners. These skills should be used situationally. for most dungeons, there's no need to run support since you need all the damage you can along with cc and occasionally stealth to make everyone's life a bit easier. Less stress and good for carrying people into raid also good for static raid. Soothing Mist and regeneration tick for a lot of healing and, when combined, provide very strong group sustain. permanent Might, Fury, Regeneration, Protection and Vigor.You can combo field fire and blast for Might to great uptime. Also healers are unnecessary for most of pve outside of t4 fractals and raids, you'll prob just have a bad time if you're playing solo open world with a healer. The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment. @Oglaf.1074 said: lol. Es ist ein sehr ausführliches Guide-Video von Cellofrag. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Strong focus on Heal over Time (2000 per second without quickness and cooldown usage) with some pretty strong burst heals as well as an "Oh-shit-button". For a quicker blast, you can simply dodge while attuned to earth thanks to Evasive Arcana. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. Tattoo-clad Norns everywhere beg of you. Tempest Raid Healer- A build that makes raid bosses stupidly easy [VoD] Link to video guide. No longer a good build for any content. so it's just an all in one solution for most pugs. This build produces permanent Quickness, Regeneration and Fury.It is possible to drop down to ~70% Boon Duration and still keep permanent Quickness and Regeneration.. Aside from the boons, this build heals a lot. 2 is a Safety net for PUG/novice groups, and many static groups might drop the second druid if they don't think they need the healing. If you enjoy Ele, I suggest Staff DPS, if healing then ranger Druid. Currently sees more use as a Kiter for certain Raid Bosses, works perfectly fine but isn't really preferred in many cases. Besides these, I've heard talk of support-styled Engineers, although I myself have yet to delve into those. Druids generate Might, have unique damage buffs, and offering healing. at the same time. you can't heal others right while doing the rotation for quickness/alacrity, etc. As a DPS healer, both its damage contribution and healing capability are far inferior to the druid.
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