Sacred Path • Oral Tradition • Like all pantheons that rely on specific terrain types, Desert Folklore attempts to boost the desirability of an otherwise unappealing terrain. Zoroastrianism, City Patron Goddess • Work Ethic +1 Production for each follower. Religious Community Shrines and Temples each provide +1 Housing. Islam • Each Holy Site or Theater Square District in a city following this Religion provides +1 Faith or +1 Cult respectively. Hinduism • Holy Site districts get +1 Faith from adjacent Desert tiles. Goddess of Festivals • Protestantism • Shinto • Pantheon Beliefs [Contents], Worship Beliefs [Contents], Follower Beliefs [Contents], Founder Beliefs [Contents], Enhancer Beliefs [Contents], Production toward Ancient and Classical military, Faith equal to 50% of the strength of each enemy. Taoism • It has good synergy with desert-biased civilizations such as Mali (with the Suguba further lowering Faith costs), Egypt (who can build the Holy Sites cheaper next to a River, although River Goddess is also a reasonable choice there), and Nubia (whose Nubian Pyramid is particularly well-suited to being built next to Holy Sites). Fertility Rites • Production towards Ancient and Classical era, Combat Strength near foreign cities that follow this, Combat Strength when within the borders of friendly. Reliquaries Relics have triple yield of both Faith and Tourism. Mahayana Buddhism1 • Religious Community Shrines and Temples each provide +1 Housing. Back to Pantheons Desert Folklore is a Pantheon in Civilization VI. Religious Idols • Cathedral Church Property+2 Gold for each city following this Religion.Lay MinistryEach Holy Site or Theater Square district in a city following this Religion provides +1 Faith or +1 Culture respectively.Papal PrimacyType bonuses from City-States following your Religion 50% more powerful.Pilgrimage+2 Faith for every city following this Religion in other civilizations.StewardshipEach Campus or Commercial Hub district in a city following this Religion provides +1 Science or +1 Gold respectively.Tithe+1 Gold for every 4 followers of this Religion.World Church+1 Culture for every 5 followers of this Religion in other civilizations.Defender of the FaithCombat units gain +10 Combat Strength near friendly cities that follow this Religion.Holy OrderMissionaries and Apostles are 30% cheaper to purchase.Itinerant PreachersReligion spreads to cities 30% further away.CrusadeCombat units gain +10 Combat Strength near foreign cities that follow this Religion.Missionary ZealReligious units ignore movement costs of terrain and features.Monastic IsolationYour Religion's pressure never drops due to losses in Theological Combat.ScriptureReligious spread from adjacent city pressure is 25% stronger. Religious Settlements • Dance of the Aurora • But despite being the easiest difficulty level, I'm now facing bankruptcy because of spies constantly siphoning my funds. The "culture bomb" terminology used in Civ 6 might be confusing to a player unfamiliar with the series, considering it doesn't actually involve the culture yield. Jesuit Education: May purchase Campus and Theater Square district buildings with Faith. Zen Meditation +1 Amenity in cities with 2 specialty Districts. Odin1 • Lay Ministry is one of the various Founder Beliefs types in Civilization VI. Desert Folklore For Eastern Orthodoxy, I see Pagodas, Reliquaries, Papal Primacy and Scripture. Added in the Gathering Storm expansion pack. Lady of the Reeds and Marshes • It requires an appropriate start and the player having more interest in Faith than whatever other bonuses may be obtained (e.g. For every Desert Plains tile in the origin city, international Trade Routes generate an extra +1 Gold. This pantheon makes deserts more viable places in which to found cities, especially when pursuing a Religious Victory or after adopting Theocracy or building the Grand Master's Chapel to enable Faith purchasing of military units. Boosted to 50% once Printing Press is researched.Follower Beliefs, Divine InspirationAll world wonders provide +4 Faith.Feed the WorldShrines and Temples provide Food equal to their intrinsic Faith output.Jesuit EducationMay purchase Campus and Theater Square district buildings with Faith.ReliquariesRelics have triple yield of both Faith and Tourism.Religious CommunityShrines and Temples each provide +1 Housing.Work Ethic+1 Production for each follower.Zen Meditation+1 Amenity in cities with 2 specialty districts.Worship Beliefs, Cathedral+4 Faith, 1 slot for religious artGurdwara+3 Faith, +2 FoodMeeting House+3 Faith, +2 ProductionMosque+3 Faith, Missionaries and Apostles gain +1 Spread Religion chargePagoda+3 Faith, +1 HousingSynagogue+5 FaithWat+3 Faith, +2 Science. Sikhism • River Goddess • Goddess of the Harvest • God of the Open Sky • Initiation Rites • Monument to the Gods • Earth Goddess • Desert Folklore • God of the Forge • Hindu Dharma1 • Worship Beliefs. Zen Meditation +1 Amenity in cities with 2 specialty districts. It increases the Faith output of Holy Site districts by 1 for each adjacent Desert tile. God of War • Early game strategies in Civilization 6 to get off to the best start. Faith equal to the other yields quantity. Vajrayana Buddhism1 • God of Watery Abyss (Nun)1 • Back to Pantheons. Judaism • Goddess of the Hunt • Stone Circles. God of Craftsmen • Another side-effect of the pantheon to keep in mind is that almost all your Holy Sites built in Deserts will trigger a "Splendid Holy Site Completed" Historic Moment upon completion, which gives you +3 Era Score for the first time you achieve this. Eastern Orthodoxy • God of Creation (Atum)1 • You said you picked Jesuit Education, but Jesuit Education is not one of your religion's beliefs. Introduced in Civilization VI Shaivism1 • The term originates from Civ 4. Take your favorite fandoms with you and never miss a beat. Effects Reliquaries Relics have triple yield of both Faith and Tourism. Civ 6 Mali guide. Divine Spark • Fire Goddess • God of Healing • OK, I'm confused. Faith for each Barbarian Outpost cleared. Confucianism • Like all pantheons that rely on specific terrain types, Desert Folklore attempts to boost the desirability of an otherwise unappealing terrain. God of the Sea • Desert Folklore is a Pantheon in Civilization VI. https://civilization.fandom.com/wiki/Desert_Folklore_(Civ6)?oldid=248240. Jesuit Education is part of Catholicism, but Catholicism is not the majority religion n any of your cities (it is only majority in two Brazilian cities). It increases the Faith output of Holy Site districts by 1 for each adjacent Desert tile. Theravada Buddhism1 • Work Ethic +1 Production for each follower. Rather than claiming land on a tile-by-tile basis, cities would expand the radius of their borders once they reached certain culture thresholds. Leader: Mansa Musa – Sahel Merchants. Civilization Wiki is a FANDOM Games Community. Buddhism • I've recently started playing Civ 6, and am playing on Settler difficulty, as I believe it is the best way to get to know a new Civ game and its mechanics. extra Culture from Sheep Pastures through God of the Open Sky or Production from Oases through Lady of the Reeds and Marshes). Catholicism • Jesuit Education May purchase Campus and Theater Square district buildings with Faith.
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