Secondly there are many very unfortunate oversights. it or not, the Genesis really has more animation than the SNES version. But come on, 90s console war still raging through 2020… Everybody knows each console had its own qualities. The intro has been downgraded (there's no picture of Goro anymore), the bio's are missing even static pictures (the game just re-uses the in-game sprites), and all of the ending pictures are also missing, with the endings simply being the character sprite standing in Warrior Shrine with story text. all over the place or the top of Sonya's head move at a different pace If I could pick just one console from this era ( and perhaps any), I’d be happy with a SNES controller in hand. find yourself missing moves/combos because of it. Both consoles had great games while offering unique twists that we don’t see anymore in this homogenized gaming landscape. SNES - The SNES soundtrack seems really weak, for the SNES...like it's All in all, authentic or not this has to be rated lower than the Mega Drive version, as its just really mediocre. --------------------------------------------------------------------------------------------------------------------------, Winner Is: Draw between Mega Drive and Mega CD. When playing the tag team match on 1-player the game has to load the second opponent in immediately after the first is defeated (not too annoying), even more unfortunate though is the final fight against Shang Tsung on 1-player, here the game stops and starts every single time Shang morphs into a different character, this is very off putting, and is a real annoyance. Absolutely, there was a real choice back then, and interesting to see how they would handle their versions of ports. The arena animation is also better, the torches in Palace Gates are animated, Shang Tsung moves his head, and claps in Throne Room, and the Monks in the audience of Courtyard clap at the end of each match. You can even Leave Comments on our Latest News Posts or talk about something other than video games in our General Discussion area. The dithering, The sega 6 button controller didnt ship as standard for a very long time, so cannot be used as a tool to fight for the genesis in this case. Nintendo had it. As I stated above, the The SNES sound was too muffled and the music is worse. Dude its the bios that marries the 16 bit and the 8 bit that makes it 24 bit. Gunstar heroes didn’t have it. Unfortunately though this is still optimised for 1-button, essentially button-1 on the joypad still does exactly the same as it always did (ie everything! Mega Drive - This retains the intro (essentially a picture of Goro with text explaining the tournament), and has the character bio's (though the animated pictures for the bio's are now static), and the ending pictures. So what it comes down to is the Mega Drive vs the Mega CD, which is pretty much a no-brainer to be honest. Remember: The Genesis and SNES were NOT meant to be displayed at such a crisp res, so the dithering(especially on the Genesis) is really apparent, and looks much worse than it does on a conventional TV. 3. The PS2’s vast library allowed developers to take risks on eclectic games and still manage a profit. The Genesis hardware was much more rigid, but when designed with intent, could still produce effective results. SNES - The sound effects in this version are actually pretty impressive overall, they're far better than they were in the Mega Drive game, with a much more complete sound to them, and a crunchier impact sound, there's also a lot of the character specific grunts/groans/gibberish, and on top of that this version also does pretty well on voice samples, its only really missing "flawless victory", "get over here" (it uses "come ere" solely for Scorpion's spear attack), and "Fatality". An endless mission generator, fantastic story, tense corporate heists, a workable matrix. If you put in a lot of practice time here then after a while you can become adept at using these over-complicated controls, but its never really an ideal way to play the game to be honest. If you were a sports fan at the time, I could see why Sega would be the stronger offering. I love it. Yeah Sega pretty much admitted they haven’t been trying for a while and boy was it obvious, let’s see what the future holds. These are nice for breaking up the flow of gameplay and work well on both versions. For me it’s a draw, especially in Europe, were there was no Final Fantasy. Don’t thank him. Also some games like Virtual Racing or F22 Raptor were in full 3D, and ran better than Starfox. stretched vertically. A legendary era in gaming. the Genesis can. (0 members and 1 guests), By aberk81 in forum Mortal Kombat 3 & Ultimate Mortal Kombat 3, By PrinceBlade in forum Mortal Kombat 3 & Ultimate Mortal Kombat 3, By satinsoven in forum Mortal Kombat Arcade Klassics, By pd_zoner in forum Mortal Kombat 3 & Ultimate Mortal Kombat 3, By Kosta in forum Mortal Kombat Arcade Klassics. By registering an account with us, not only do you get to take part in the forum discussions, you will also get far less advertisements in the forums than you do as a guest. Outside of that there are a few other minor improvements here and there, for instance flames have been added to the torches in the Courtyard stage, the fighter names have been moved to the health bars, and the "Fight" announcement now scales in like it did in the original arcade game.