The player can have the characters die separately but must make sure to not move either character after they die. Next, they must Spin Dash and land on the gray platform (the platform with the goal ring), and once at the edge, jump to kill Sonic before going back on the platform. The Any% category takes advantage of this by continually activating the Chao Key Glitch with Shadow in Security Hall and completing the level by taking damage and spawning a Goal Ring in Rouge’s starting position of the level (itself where a Back Ring would spawn as intended if damage is taken during Mission 2 or Mission 3 of Security Hall). Sometimes, the cocoon may turn a solid black for a few seconds before it turns back to its normal color. You only need to do this after a “Pick up”, not after a “Drop off”. It is possible that they were never intended to be in the game. All rights reserved. They then should have the two characters jump off at the same time (it is recommended that one player controls both characters). This was the same bug that made Sonic and Shadow automatically use their homing attack instead of jumping. Lynchpin of the adventure is the rapid hunt for the Chaos Emeralds, while the irreconcilable sides Hero and Dark are clashing. 2. You can also grab a Chao and jump off too! Sonic News Network is a FANDOM Games Community. The hitbox for it will still activate, making the game think the character is still using the somersault. The exception to this is the Neutral Swim Chao which seems to have different colours for its feet and tail compared to the rest of its body! The Chao will sparkle as usualy and the animal will again be flung away from the Chao - but it will still be interactble! Once on the purple platform head to where a G.U.N Beetle is seen, they should Spin Dash towards the wall, then perform a Bound Jump to be able to land on the highest platform. In addition there are other instances where you can benefit from the smaller hitbox provided through storage; for example there is a useful light dash during the tree climb with springs in Green Forest that can only be accomplished with storage as it prevents Sonic from colliding with a fence and halting the light dash. On the subject of making sure your Chao World data is saved - the Chao Transporter in Sonic Adventure 2 Battle has an inconsistent saving method which has resulted in many sad Chao raisers. This page has been accessed 22,583 times. However, when the Bright Chao is a dark type, you can start to see their colours and only their highlights appear bright. Simply entering the cave won’t trigger the glitch, Chao Karate does not trigger it, the race menu won’t trigger it. The hover jump is an exploit of the Booster and the Jet Engine upgrades obtained by Tails and Dr. Eggman respectively that allows them to gain additional height on their jumps as well as instantaneously enter a state of hovering which can be used to cover longer distances with the upgrade. If this happens to you, there is no way to get back what you lost. It works in exactly the same way as above though. See the Chao page for more information. In Sonic's Pyramid Cave while on the first rail, jumping at the right time when "Great!" For the most part, the Chao stays a monotone colour, but the colour depends on the alignment and evolution. Every character has a method of enabling the Chao Key Glitch, the easiest being Dr. Eggman where the first Chao Key Box in Cosmic Wall is in a location where the camera is naturally far away from you and simply collecting the Chao Key should achieve the Chao Key Glitch. As a result the chao receives the benefits of the offering yet doesn’t discard the Chao Animal, allowing you to pick it up again. appears will cause the game to crash. This can happen with either the left wrist or the right wrist, and can also happen with both wrists at the same time. To perform this glitch, the player must play as Knuckles in the Normal Chao Garden, then head to the patch of flowers to the right of the other patch (which is closest to the exit of the garden) while holding an object. They still behave genetically as a Shiny Two-tone, such as carrying the Shiny gene. Once the player's character of choice enters the Hero Garden, they should have him jump on the white pillar up the small stairway. To perform this glitch, the player should go to the Normal Chao Garden and use Sonic (or Shadow) to Homing Attack the corner on the left of the entrance to the Chao Stadium (the character should be facing the ocean). They then can jump, fly or glide towards the top of the entrances and they will notice the standing in mid-air effect. Rarely, the theme that plays when a Hero Chao or Dark Chao has successfully evolved into that alignment is sometimes delayed and played later on, or occasionally doesn't even play at all. This technique is used extensively as it provides multiple time saves throughout all of Tails’ and Dr. Eggman’s from Mission Street and Lost Colony onwards respectively. The speed at which you approach the wall as well as the quickness of the bounce attack contribute to how high your super-bounce will go. Copyright Â© 2018 Chao Island. This glitch can only be performed by Sonic, Tails, or Shadow. Since you can only have 10 Chaos Drives or animals at a time, this becomes very repetitive. Shiny Jewel Chao, as mentioned on the (info-center/advanced/colours)[Colours] page, look different depending on the system you are playing. This doesn't affect gameplay in any way. So it’s a good idea to pet, or pick up and put down your Chao so you can align yourself properly with it. It will not kill the Chao. In 2-Player Action Race, the player must get to one of the checkpoints and jump into a bottomless pit. All Chao colours have a Monotone and Two-tone version. (All Sonic Adventure 2 HD Remakes)(Sonic Adventure DX Steam, Xbox360 and PS3 Remakes). Except that when the Chao game out it was horribly glitched and appeared as a regular coloured Chao regardless of what you transfered (and seemed to gain the name DUMMY).It was found out that once the glitch Chao reincarnates, it gains its original colour back (so Jewel or Black colour if you transfered one of those). This means you can grab the animal again and re-use it. This makes the character invincible to Sonic's/Shadow's attacks for the duration of the fight. Usually when you give a Chao a small animal, the Chao grabs it, embraces it, and then the animal bounces up and away from it becoming un-interactable and disappearing shortly after when off screen. Only actually starting a Race will cause it. In the modern releases of SADX and SA2, there is a glitch with the palette file making Run and Power type Hero Chao display incorrectly, as seen in the images below. Going a certain distance will cause items and Chao to "swim" under the garden. It is however possible to influence the destination of the wrong-warp by changing an in-game value that is dependent on the last level you completed in a best-2-out-of-3 matchup in Multiplayer Mode.