( Log Out / The spell list is full of situational and low-power spells. Cleric spellcasting is based on Wisdom, so you’re going to want this to be as high as possible. It just sounds fun. More importantly, it also grants a number of bonus class features, at levels 1, 2, 6, 8 and 17, which mechanically alter how the cleric plays and what it can do to a far greater extent than the oft-meager do… Find the Path: This is a glorified survival check. Simply too many stipulations and requirements to be used effectively. Flutes’ Evaluation (3/5): A Cleric that can cast Polymorph is a strong Cleric; Polymorph as a Domain Spell is enough to make this subclass good. For it is written – Vengeance is mine; I will repay. Domain Spells. Eyes of the Grave: If you’re playing a campaign that involves a lot of undead, this could be useful to find anything lurking, but otherwise this ability is pretty situationally useless. This subclass even has premium bonus proficiencies at level one to make it an easy multiclassing choice. The rest of your Channel Divinity abilities help you join the battle with your party, making your attacks hit harder. It allows you to twincast necromancy cantrips, but also focuses on martial weapon attacks. Wisdom: Cleric spellcasting is based on Wisdom, so you’re going to want this to be as high as possible. Calm Emotions: This is very situationally useful. Flutes’ Evaluation (2/5): Trying to be too many things, the Death Domain falls short of what a coherent subclass could be. You can change your list of prepared spells when you finish a long rest. Play-style: As the tempest cleric, you’ll be a reliable tank with most damage being done in retaliation to attacks. Corona of Light: Considering all your domain spells deal a ton of fire and radiant damage, this is going to come in handy. For the rare Dexterity-based Cleric build, you’ll want to use Breastplate until you’ve maxedyou’re your Dexterity stat. Dual type damage and a wide area make this extremely useful in al combat situations. The abilities are also both unique and useful. DuergarSCAG: Similar to Mountain Dwarf, but also the huge drawback of sunlight sensitivity. Domain Spells are part of each subclass’ identity, but it’s daunting for Domain Spells to compete with Cleric spells like Spirit Guardians and Spiritual Weapon. Mass healing at range. May your temples be affordable and your converts plentiful. At 1st level, you know three cantrips of your choice from the cleric spell list. The Tempest domain grants you a ton of damage-augmentation abilities, both for your spell casting and weapon attacks. The channel divinity ability is only applicable to a small selection of targets. Spirit Guardians: This spell is an absolute powerhouse for a combat Cleric. I’d love to hear from people who both disagree and agree with my ratings for the Cleric Domains. Levels 5 through 7 are notably painful for clerics that prefer to use weapons, but after that point Divine Strike makes weapon damage roughly comparable for clerics expected to use weapons in combat. Animal friendship is replaced by a good animal handling check, and how much do plants really have to talk about? A great spell list, a clear role on the front lines in combat, and unique utility and support options. Channel Divinity – Destructive Wrath: It’s a tragedy that this Domain doesn’t allow you to learn lightning bolt. The Knowledge domain provides quite a few options for information gathering, both mundane and magical. Blessed Healer: Give a penny, take a penny. Gaining flight without concentration while outdoors is an incredible level-seventeen ability. Heavily Armored: Good for a melee Cleric who isn’t already proficient in heavy armor. WingedSCAG: Poor ability scores are somewhat redeemed by the mobility granted by flight. Far TravelerSCAG: Perfect skill selection, an instrument, a skill, and a bonus languages. Find out what you can do. Blessing of the Forge: A free +1 weapon or +1 armor is amazing. This spell can bring your party a powerful guest star for a boss fight or pull an on-demand boss fight directly from the lower planes. Theme: Why be an agent of a God when you can be an agent of magic? ShipwrightGoS: Great for a Forge domain Cleric, granting additional tools and abilities for crafting. I didn’t think the Tempest Domain would receive a 5/5 rating, but after evaluating its mechanics and design, I must admit it’s among the best subclasses in D&D 5e. It will take a while, but brick by brick a cleric can build a castle. Domain Spells: Almost all the options afforded to a Forge Cleric are not from the Cleric list, expanding your magical horizons. And that wraps up our Cleric Domains Rankings for 5E. Detect Poison and Disease: Detection spells are situational at best. You’re the party’s primary healer. Athletics: Jumping and climbing to get to those who need healing. The Light Cleric is a Controller and a Striker, specializing in dealing damage both to single targets and to areas. The domain’s spells are a mixed bag of circumstantial and critical spells, but at least most of them are unique for a Cleric to use that match the subclass theme. You must then finish a short or long rest to use your Channel Divinity again. Pricey, but useful. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. There are many options outside of the standard Cleric Spells in 5E; some are available at level one and all available by level 9. Channel Divinity – Arcane Abjuration: The ability to turn (and eventually banish!) With the martial weapon proficiency and domain abilities, these clerics can deal tremendous focused damage on a single target. It’s hard to say, as I’ve not spent a lot of time thinking about it. Play-style: You have fun with creation and conjuration more than combat. So sayeth the Lord your God. Zone of Truth: Situational at best, nothing a good Insight check or a bit of old-fashioned torture can’t accomplish. As we mentioned above, we are a big fan of the Forge Cleric domain spells. Generally unimportant for Clerics. See more ideas about Cleric domains, Cleric, Dnd classes. The War Cleric reduces the gap between the Cleric and the Paladin, emphasizing front-line martial prowess a bit more than spellcasting. A Domain Spell stands out, as you do not have to prepare it and it does not count against the number of spells you can prepare each day. TortleXGE/TP: An incredibly powerful melee build. 9th-Level: A defensive self-buff and a way to summon minions to your aid. Its subclasses add versatility to these holy characters. DrowSCAG: Access to faerie fire is useful. 5th-Level: Dispel magic is another default Wizard spell you’ll find yourself using on most days.
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